Hello people of the internet! I'm here to give you some updates on Player vs. Zombies RPG Adventure. Obviously from the title and pictures I've added dungeons (actually dungeon singular) to the game. In these dungeons you will find loot and enemys enemies. So far all that I have for the dungeon is a buch of scattered coins and invincible mindless zombies wich just stand there and don't defend the treasure. What I hope to add to the dungeons in the game are chests with loot (weapons, potions, coins, keys, etc.), missions, bosses, and maybe even som easter eggs.
You might have already noticed that I add a coin counter display. Before the coin counter only went up to the double digits, which would causes problems if you got over 99 coins. I expanded it so that it goes up to 9999 wich caused way less problems in getting over the limit. The only downside to the coin display is that it kida hogs the screen. It is okay now, but what would happen when I add a health bar and an XP bar? I could fix this in a few way. I could stretch all of the objects and tiles, but that could take a while. I also could only make the coin display appear when a coin is collected, but that would still be a problem. What I'm most likely going to do is add a backpack/inventory system, where when you open your backpack it shows your coins and the stuff you collected.
Another thing I'll metion before ending this post is that I added dirt paths for the upper world. I hope to add villages and stores to the game, but I'll probably work on them after the health and invincible zombie thing is fixed. Until next time! :) (:
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