Web hosting

Saturday, March 31, 2012

Player vs. Zombies RPG Adventure (Dungeons!) - Tarek






   Hello people of the internet! I'm here to give you some updates on Player vs. Zombies RPG Adventure. Obviously from the title and pictures I've added dungeons (actually dungeon singular) to the game. In these dungeons you will find loot and enemys enemies. So far all that I have for the dungeon is a buch of scattered coins and invincible mindless zombies wich just stand there and don't defend the treasure. What I hope to add to the dungeons in the game are chests with loot (weapons, potions, coins, keys, etc.), missions, bosses, and maybe even som easter eggs.
   You might have already noticed that I add a coin counter display. Before the coin counter only went up to the double digits, which would causes problems if you got over 99 coins. I expanded it so that it goes up to 9999 wich caused way less problems in getting over the limit. The only downside to the coin display is that it kida hogs the screen. It is okay now, but what would happen when I add a health bar and an XP bar? I could fix this in a few way. I could stretch all of the objects and tiles, but that could take a while. I also could only make the coin display appear when a coin is collected, but that would still be a problem. What I'm most likely going to do is add a backpack/inventory system, where when you open your backpack it shows your coins and the stuff you collected.
   Another thing I'll metion before ending this post is that I added dirt paths for the upper world. I hope to add villages and stores to the game, but I'll probably work on them after the health and invincible zombie thing is fixed. Until next time! :)      (:

Thursday, March 29, 2012

Player vs. Zombies RPG Adventure - Tarek

This is the semi-official name for the RPG game within the the Random Game Pack 1.

Some Forms of Art - Yaseen/Tarek

Since minor progress has been made on the games game-wise, I decided to show you some art from the Random Game Pack 1.
A village from my brother's Roman Gladiator Game.

Zombies from my RPG game in HD if I wanted to put effort in making some decent sprites.

A potential opening screen for the Game Pack.

A prototype werewolf for my RPG game.

And that's it. Hopefully more in game pictures will be given when more features will be added. Also plan to make videos if the game pack becomes alpha instead of "Sketchy, sketchy sooper alpha prototype show off concept game thingy."

:)

Wednesday, March 28, 2012

Hello People of the World!

Hello people of the world! This is theguyswhogamealot here telling you that we have just made an awesome blog on blogger! Also I'm here to tell you of our first official game project, which we are unofficially calling Random Game Pack 1. Yes, I know it is totally not unique, but I want to at least give the project a name. So in the Random Game Pack 1 or RGP1 there will be six small bite sized games. Why small games, you might ask, well who wants to develop a cool huge game in seven years when you can make six perfectly legit small games in 1/10 the time. My brother (a extremely talented pixel art guru) and I (an art challenged idea filled programmer) decided to split up the RGP1 so that both of us make 3 games. We decided to have a bit of friendly competition and individually make the games without help of art or programming. The screenshot you see above is my game art for one of the games I'm going to make. This all the information I'm willing to give right now, so goodbye.  :)