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Wednesday, February 6, 2013

Tarek - Let's start small and then build up

   If you have been following this blog (which you probably haven't) you might of noticed that the great   gladiator game that we promised was never released or have had an update on it's status. Well we have temporarily dropped the project. It was just that the project was overly ambitious, and most of the stuff I wanted to be in the couldn't be there because of lack of programming skill. I could tell you about my ambitions of me wanting it to be a 2D Skyrim, but I'd just be boring you.


   Iv'e decided that before we release a huge, over-the-top game, I need to start small with a reachable goal, and what is more easy than making a generic platformer? And that is where my next game project comes in, The Generic Platformer. Before you say, "Who would buy that?" The game is free. I'll be happy to accept donations, but don't accept any. This really just a test to see if I can go through the process of making a game. This includes (but not limited to) :

  • Persistently work on a single project
  • Debug a game
  • Meet set goals
  • Advertisement (make trailers and more blog posts)
  • Learn from mistakes
Currently the game is playable, and I'm really happy with the controls. The only thing I need to do is to:

  • Add a title screen
  • Make more levels
  • Credits
  • Music
  • Sound
  • Level select
These goals are pretty attainable, but Iv'e never actually built a full complete game, so "meh". Once this game is finished I plan to work toward making bigger and better games. This game will be released on Desura for free, but will have an option for a "Donator Edition" which will include the games soundtrack, art (if any?), and will get put in the credits (maybe).
  Before I end this post I'm going to show you a trailer for the game. Both the trailer for the game, and actual game itself is a work on progress. A newer trailer is being developed.


Saturday, July 14, 2012

Look for us on Desera - Tarek

   Hello everyone! Today I'm here to happily announce that we might be on Desura (a Steam like sevice that helps indie games get alpha funding). Today I submitted a application to the service which is basically information about the game and if their is development on it. It takes about three days to go through the system then when it is approved people can fund the game, and also play the latest version of the game. I'm really excited if this works! If it is approved we will put full focus and force to the game we are putting on Desura. The game we chose to put up there as our first release is The Last Gladiator [title pending]. The Desura page of the game has a list of the features that will be put into the game. Even if it doesn't get approved I still think we should focus on publishing one game. Also here is some more game pics!

Here is one of the battle arenas in the game (desert themed)

This is the game icon on Desura

Thursday, June 21, 2012

Here's a story - Tarek

Hello Everyone, this is Tarek. Lately I've been working on the story for Player vs Zombie RPG Adventure. I plan for the game to have a interactive story in which you can change the ending of the game based on your choices. I've made a prototype story using inklewriter. The link to the story can be found by clicking on this LINK.

Tuesday, June 19, 2012

A little historic reserch - Yaseen's Post

Right now I am working on reserch for the romen glatiator game so it has more facts and so I can expand your story line as a glatiator. So I am at the library  doing reserch I hope this inspirers  you gamers to start reading. So your glatiator starts as a slave of war who was sent to Roma (or Rome) to work at the cole mine for the rest of your life. You shall play as a war prisoner for the first 2-5 minutes this time will be spent teaching you how to play the city life part of the game like how to walk around, buy stuff, and eat mini toast (YUM!). Maybe I will even add some free-running around the city sections of the game. But then your character "and you" with get tired of this 2-5 minute long life of boring captivity and start a rebellion and try to free the slaves. that is all I am willing to share with you (because I want hype)!

Saturday, June 16, 2012

THE RUSTY MOBILE - Yaseen

I know I haven't been doing that much practically all I did was work on the Roman gladiator game and hog up all the fried onion rings. But now I am stating on a new game idea. A racing game with a twist. I know everyone has made a racing game where there is more then racing. Some companies add rockets to the car trying to make it more amusing but it’s the same thing everyone does and all you are doing is shooting cars while going in circles. But then smart people made up "build your own track". Or "track edit". But after a while a lot of people completely forgot about "track edit" So the next game I am going to work no is........The Rusty Mobile. So in the game you are a hobo that lives next to the world’s largest race track building company. You are so inspired that you turn your RV in to a race-RV. The rusty mobile then you start to go crazy and race agents other hobos for $200 the rest of your money. To win you need to edit your enemies track and yours. See no one has ever made a racing game were you can and have to edit your track while playing the game at the same time. I am also trying to make it so that you can play with your friends online until that get ticked off and rage quit on you. 

Monday, May 28, 2012

So here's the concept for the concept art (Yaseen's post)

So inside the gladiator game their will be two views. Their will be the map view (Birds eye Zelda style) and action view (2d platformer view) accept you don't platform and jump, but fight. The character's will look like this except pixlated.

Friday, May 18, 2012

Finally... It's time for the Gladiators to step in - Yaseen)

I know The Gladiator Game hasn't exactly  been in the lime light. But I have made big improvements ,and I think I can introduce it to the web site. The game play is fun and originally. Basicly  you walk in world mode,then you stumble upon an enemy  , and the screen will change into a side veiw of the battle. So, you have to apply some skill instead of  just pressing an attack button and leveling up for battle.